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LTN: China’s Control over the Video Game Market Brings Greater Risks than TikTok

Major Taiwanese news network Liberty Times Network (LTN) recently reported that U.S. information security specialists and the U.S. think tank Center for a New American Security (CNAS) pointed out Chinese technology companies pose a bigger threat than the damage that comes from using TikTok. In the past ten years, Chinese tech giant Tencent invested in or acquired multiple major world-class video game makers like Activision Blizzard, Riot Games, Epic Games and Supercell. Americans spend much more time on the video games these vendors have developed than they do on TikTok and WeChat. The Chinese “soft power” reflected in these video games includes monitoring user behavior, blocking players with certain political positions and controlling video game story lines. Beijing may actually be able to read the content on millions of the computers that run these games. China can also obtain a player’s personal information as well as payment channel information. A number of experts suggested Washington should take immediate action before it’s too late.

Source: LTN, October 31, 2020
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